

You can learn more about each component in its section. The HoudiniAssetComponent exposes the Digital Asset's Parameters and Inputs and makes the cooked Outputs as new Components. You can learn how to export an HDA, import it into Unreal Engine, and update the asset in the Assets section. This is through custom Unreal Assets which create Actors with custom Components: HoudiniAssetComponent. The Houdini Engine plug-in allows you to import data generated by a Houdini Digital Asset (.hda) directly into Unreal. In Houdini Executable, select your Houdini License type.

In this example, the path is C:\Program Files\Side Effects Software\Houdini X.Y.Z\bin

In Custom Houdini location, click the three dots and select the path to your Houdini version's bin folder.In Houdini Location, select the checkbox next to Use custom Houdini location (requires start).In the main menu bar, select Houdini Engine then PluginSettings.If your Houdini version is incorrect, you need to set your custom Houdini location
